Help test 43people.com: the next new thing from The Robot Co-op (read all 2 entries…)
Why are we doing this

Early on when we started brainstorming the idea for 43 Things we came up with the triumvirate of 43: people, places, & things. We decided to start with 43 Things as it was the most unique and out there part of the trio. We were fascinated with the way identity is constructed by our desires – the things we want to do, places we want to go, and the people we want to meet. From the time it launched, the number 1 request has been to add a “friends list”, followed closely by a way to privately contact other users. 43People finishes off the initial trio and adds these requested features.

We put off 43 People to the end because we wanted to make sure it did something different from all the other social networking sites. So rather than focus on replicating your existing social network, we put the focus on your aspirations (who you want to meet). On top of that (literally) we put the ways your goals and your travels connect you to people (whether you know them or not). Lastly we added ways to privately communicate with a person without revealing your address if you don’t want to, and ways to keep track of people you are interested in.

With most of the sites we’ve released this year, we get to about the 80% point before we invite in users to test the site. With 43People, we decided to open it up closer to the 20% point.

All the robots appreciate your help in making 43People useful, but we also realize that the site won’t be everyone’s cup of tea. We do want to make it fun, safe, and interesting – and if you have ideas as to how we can do that – please let us know.



Comments:

80%/20%

I’m not sure I understand …as in how do you know what % you’re at? Is it based on acceptance of the testers? If it’s secret, it can’t be that you met 20% of what you promised in the publicity brochure, hee hee…Or number of personal goals reached? how do you know?

I’m in a ‘launch an application’ dilemma at work, so just wondering…

it's gut

Shipping software is a bit like cooking – or maybe BBQing – how do you know when you’re done. Do it enough and you just sorta get the knack. So when we opened this one up, we knew we weren’t nearly done, but we knew we had enough to start learning from users.

In my opinion, most software projects fail because people take too long releasing them to users. If you can ever launch early, it’s generally better to expose the rough edges to users and then rapidly improve rather than delay the start, forgo the feedback, and risk changes to the feature set or entry of new competitors. That’s my philosophy on this matter anyway. There is a book called “Managing the Design Factory”by Donald Reinertsen that says it better than I can.

In general, ship early and often.


 

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