write interactive fiction (read all 4 entries…)
Having actually gotten my hands bloody on Inform 7 2 years ago

If you can tell a story in grammatically correct English, it’s eminently likely you can make a game. It’s that easy. (Maybe not a /great/ game, but, well, that’s a different goal, isn’t it? Baby steps, now!)

My suspicion is that its pseudo-natural language may actually get in the way of implementing trickier puzzly things, but for the meat and potatoes of text adventure games, it should now be possible to do >80% of the fundamental work by stream-of-consciousness conversationally relaying instructions to the computer off the top of your head through voice recognition software while engaged in other tasks. When the tools become this easy, our only excuse for not producing is creative bankruptcy—and everyone’s got a “My Apartment” game in them somewhere!



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