Dear 43 Things Users,

10 years after introducing 43 Things to the world, we have decided we have met our last goal: completing the incredible experience that has been 43 Things. Please join us in giving one last cheer to all the folks who have shared their goals with the world, as well as all the people who have worked at The Robot Co-op to build this incredible website. We won a Webby Award, published a book, and brought happiness to a lot of people.

Starting today, 43 Things users can export their goals and entries from the site. Starting August 15, we will make the site “read only”. 43 Things users will still be able to view the site and export their content, but we won’t be taking any new content from users. We hope to leave the site up for folks to see and download their content until the end of the year. Ending on New Year’s Eve takes us full circle.

It has been a long ride (one of our original goals was to "build a company that lasts at least 2 years” - we beat that one!) While we wish the site could live on, it has suffered from a number of challenges - changes in how people use the site, the advertising industry, and how search engines view the site. We wish the outcome was different – but we’ve always been realistic about when our goals are met and when they aren't.

As of today, you will be able to download your goals and entries. See more about that on the FAQ page. Thanks for 10 great years of goal-setting and achieving.

- The Robots.

Export My Content
create a graphic novel (read all 8 entries…)
Challenges of the Graphic Novelist

There are four major challenges of the graphic novelist:

1) Writing
2) Art
3) The Synthesis of Writing and Art
4) Visual Storytelling

After creating and publishing two graphic novels (though one was more of a novella of 64 pages), I’ve only begun to realize just how tough being a graphic novelist is. It’s fun, no doubt, but putting together a full piece of work takes time, endurance, dedication, consistency and sleepless nights.

You’re not just writing, you’re drawing. You’re not just drawing, you’re designing. You’re synthesizing text and images, and doing it in such a way that you’re bringing a dream to life. If you want to be arrogant about it, it’s close to godhood.

To put together a movie, you needs lots of money and people. To put together a novel, a writer only needs words. Comic book companies generally use the model of having artistic teams.

For us graphic novelists, we’re on our own. Our skill set makes us a different breed. We do it with a pencil, some paper, and our own brand of magic.

Let there be more of us! :-)


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