littlebluefae is content.

learn how to play Dungeons and Dragons (read all 2 entries…)
1st entry on this goal for me:

Many of my fellow acquaintances run games in their spare time. Dungeons & Dragons, Werewolf, Shadowrun, etc. In the end, I very rarely get in on said games. More often than not with me, the GM tends to claim that they’re full; and then people get tacked on to make the group bigger.

While games like that tend not to last too long (a school year tops), I still feel very let down and sad that I’m repeatedly turned down for games, and I believe I’ve figured out the reason why.

I like to role-play through my games. I like to use wit, or make the description of what my character is doing sound flashy or awesome enough to get by on whatever I’m doing. I purposefully make all the rookie mistakes (“Don’t drink THAT!”) because I enjoy more story, I enjoy random consequences.

But I don’t know the systems very well at all (i.e. memorized rules and stats). I have to constantly be reminded this d10 plus this d6 plus xyz equals… and then I have to do math, which isn’t a strong point of mine. I’ve been slowly getting better, but that doesn’t change it.

Why all the backstory? I think the reason I don’t get invited to games is not because its full, but because I don’t game enough(which is irony because I ought to GAME to get more experience[pun intended]), and therefore don’t understand the concepts of it. You can still play a bumbling, drinks everything character, but if you don’t understand the stats and why things work they way they do, then you’re just holding everyone back from playing. Playing their style, I might add, but still playing.

While GMs claim they want novices for the game, what they’re really looking for (I believe) is someone with a good grasp on the playing system BEFORE they let them into their game.

...now, if only there was a game open to prove myself. sigh Guess I’ll roll for initiative.



Comments:

ikilledmusic is wondering why dandelion greens taste so awful

My DM was really nice about letting me join and walking me through everything when I was a noob. One thing that might make things easier is to actually purchase one of the starter kits that most tabletop RPGs make. It explains everything in layman’s terms and will help you with what I’m going to suggest next. Grab a group of friends who also have little to no idea what they’re doing, and start going through the easy, prepared adventures in the pack, to get acquainted with everything. Designate one person as the DM, and be prepared to be patient because he’ll be learning at the same time the rest of you will.

Eventually, everyone will be more comfortable playing and soon you’ll be able to take off the training wheels of the starter kit and move on to prepared stories in books and the large manuals describing races, classes, and various adventures. (If you need any books, I might have a few of them on my computer still that I could send) After awhile, your DM will be good enough that he can make up his own story lines, or alter the prepared ones.

I hope that helped!

UndineOcean is evaluating

I agree with the above poster..and also find a more understanding Dungeon Master.
A DM with no patience for Noobs generally isn’t a very good one—the game is supposed to be fun for everyone, and while it can be frustrating sometimes when people don’t know, how will they ever expand their player base if they don’t teach new people how to do it?!

Keep trying, it really is fun, and the more you play, the more you remember.


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