I have started, once again, to really hate my job.
So now, to cope, I am working with the idea now to treat my job like a game, in particular, a survival horror game like “Resident Evil.” I think I got the idea because I frequently dream of zombies attacking me in my work situation. Go figure.
There are three types of action corresponding to three types of role:
1) Hero/Martyr, who does more than the job requires, and risks burn-out. Burnout means that I myself become a zombie. (The only tangible compensation for extraordinary service in this particular job is that more work is piled on.) Heroic activities include: working through lunch, not logging or billing overtime, not logging miles driven, going out of my way to find new projects…
2) Survivor, who does everything that is required, gets the job done, keeps his head down, takes care of bidniz… The tactic is to rely on the natural joys of a job adequately done to buoy my morale and to keep me going the 2.5 years I need before I can realistically quit. Survivor activities include: working a full 8 hours; taking a full lunch (and no fair cheating by nibbling a sandwich while checking e-mail;) dutifully entering job tickets for every task completed; submitting mileage reports for compensation…
3) Loser, who slacks off, hunts and pecks through tasks to find the ones to perform, does the easy jobs first, gripes, etc. This jerk is in someways already a zombie because his morale is so low. Another trouble about behaving like a loser is that low morale is a self-generating spiral. He risks, of course, being fired, though again at this particular job, it would take extraordinary service on a manager’s part to fire him due to incompetence—we are laid off exclusively based on our date of hire. So yup, we’ve got some folks who are old as dirt and dumb as a door post and they, I am certain, will NEVER be fired.
Did I mention that since the last round of layoffs, which cut our ranks by 25%, there is FAR more work to be done than we actually can accomplish? (At least not by using the same techniques we used to use. Back when I was behaving more like a “hero,” I’d elaborate on some of the plans that I see for better, more efficient techniques. But ABSOLUTELY NO response ever came for these suggestions.) So the idea is to treat the job like that room in Resident Evil where you’ve only got 4 bullets and there are 7 zombie-dogs: you don’t try to kill ALL the dogs, just enough to get you over to the door on the other side of the room.
That door is 2 and a half years away.