I’ve written a quick and dirty prototype (Win32 + DirectX, I love DirectInput action mapping) for a new user input system that I haven’t seen in any other game. It’s kind of exciting. I let some of my students try it out, and they thought it was entertaining and that it seemed very promising. One of them even offered to buy a copy of the prototype “game”, which is basically just a few boxes jumping around on a black background, just so he could play around with it at home.
I’m currently putting together a cross-platform framework in C++ (some nice polymorphic pointers and abstract classes), in hopes of some day porting the game to consoles. Maybe I can sell it on that Xbox Live Arcade thingy. Maybe not, but what the heck. I have some free time, and it seems a shame not to do something with a concept that people seem to think is revolutionary and loads of fun.
