I’m going to be fluent with speaking french anytime soon but this is a start:
Seeing my game art come to life(moving and all that)gave me a sense of accomplishment. All the time spent into creating it didn’t end up to nothing.
I started learning game art last January when I got an invite from my bro to participate and help do art for their team for Global Game Jam 2013( a 2 day event where game developers and game artists get to collaborate and build games in a very short amount of time) and since I was watching this movie called the ‘YES MAN’ starring Jim Carrey, a movie about saying yes to opportunities etc. I decided to say yes and participate.
The experience during GGJ was good and bad since I had no idea that time how to do game art(pixel art to be specific) and how things worked when making games, especially in a short amount of time, so I ended up getting pressured and stressed out due to sitting In front of the computer the whole day and getting little to no sleep.
But on the light of things, our game: Won Best Game and Sound Design(even though the art wasn’t really good) and I learned a lot from that experience from seeing professionals and amateurs work, pitch and share their ideas, and how to work with others.
This is the game art I did for my bro again, but this time it is pretty decent as I had more time to practice.
I think it will be showcased for Casual Connect 2013 Indie Showcase in Singapore for this May 21 – 23. Fingers crossed.
I’m now at 50 push ups :D hopefully I will be marking this as complete by the end of the year.