Attempt number one died a quick, painful death. Gaming two nights a week made me grumpy. Especially considering I didn’t have everything as prepared as I would have liked.
It’s all for the best, in the end. Someone pushed Changeling: the Lost on me recently, and now I’m ready for take two. This time, I’m feeling much more relaxed, our Tuesday slot is open, and I’m getting a lot of good groundwork down already. It’s been a wee bit difficult translating what was undeniably a DND plot into a modern setting, but it’s certainly not impossible. It’s opened up a lot of possibilities.
I think it’ll be starting in a few weeks. I think it’ll go really well :}
Jan 04, 2008, 09:14AM PST | 1 cheer | 0 comments
SecondLife as a medium for DND is really great. Though there are some benefits and cons to be aware of:
Benefits:
- Miniatures! as a DM I can create miniatures and elaborate scenes pre-game and players even have the opportunity to make their own miniatures fore their characters
- Text chat really encourages people to be more Roleplaying. Voice chat I think could even help more for people who are more voice-inclined.
- Voice chat will soon be ubiquitous in SL, and DMing campaigns will go faster
- Players enjoy creating their own avatars so other people know what their character looks like
Cons:
- games tend to run a bit slower, and this conflicts with players who expect to get XP much faster
- Can’t gnosh on snacks with friends =(
- Dice rollers and other scripted tools are hard to find
- People with disperse locations have disperse time availability
Jun 02, 2007, 01:36PM PDT | 0 comments
A bunch of old ideas and maps are coming together. In a couple of months, I should still have a good group of players around for it, too. So nervous running for the other GMs though…
Apr 13, 2007, 12:47PM PDT | 0 comments