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Learn POVRay


 

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  • Spanaway
    1 entry
  • Philadelphia
    1 entry
  • Las Piñas

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    Too damn slow 11 months ago

    This fairly simple scene took 1h 53min to render. Seriously, I’d have to get a better computer to do some serious POV-Ray stuff…



    Cluster 2 years ago

    Since the fastest computer in my house is a 1.8ghz computer with 1GB or 2GB of DDR RAM, which i have 3 of, I am going to build a povray cluster using pvm or mpi cluster communication. This should cut rendering time down by 25% with the three computers. At least I hope so…



    Lack of Time and Interest 2 years ago

    I’ll poke at POVRay as the urge strikes me, but learning it isn’t a priority. There are too many other cool things I want to do.



    POV-Chart 4 years ago

    Today I thought of making nifty 3-D charts with POV-Ray. It should be simple to write the macros for scaling and what not, so I just need to throw a datafile at it and render!

    After that I just need to work on texturing my space scene, and I think I’ll have to move on to “Master POV-Ray”



    Better Planet 4 years ago

    I tweaked my planet to have much better blending of colors and normals, and it looks much, much better.



    New desktop 4 years ago

    I moved two ships roughly into position on the screen. The foreground one needs to be a bit smaller, and it needs a bit more activity, like some containers being attached by tugs or something.

    I’m going to work on the planet next to make it more realistic, perhaps a variation of the cloud technique for surface features will give more realism.



    Space scene 4 years ago

    Here’s an update on my space scene. I’ve rewritten it to use my new moon (which looks great!) and scaled everything realistically.

    I think I’m going to convert it to be planet-centric rather than sun-centric, because the sun-centric model makes positioning harder. Soon I’m going to add a spaceship in the foreground covering the bottom right, and rotate the camera a little less because my menu bar hides half the moon.



    Moon coloring 4 years ago

    By accident, I found the following color map makes a good moon coloring:


    pigment {
    bozo
    turbulence .8
    color_map {
    [0.0 color White filter 1]
    [0.1 color White]
    [0.6 color White filter 1]
    }
    }

    I used it like this to make a moon:


    #include "colors.inc" #macro Moon2()
    sphere { 0, 1
    pigment {
    bozo
    turbulence .8
    color_map {
    [0.0 color White filter 1]
    [0.1 color White ]
    [0.6 color White filter 1]
    }
    }
    }
    #endcamera { location x*5 look_at x*15 angle 15 }
    object { Moon2() translate x*15 scale 5 }light_source { 0 color White }


    POVray 4 years ago

    I fell in love with POV nearly 12 years ago on a 386. I still use iot nearly every day, especially on my lappy on long train journies. It’s harder work than most other rendering systems, but infinatly more satisfying.



    It's a compulsion, I guess 4 years ago

    Putting together my pov notes, and I decided to make a little Ruby script which listed out all the available colors in colors.inc. This is already available in the portfolio. I even used the same pov source code. So, basically, it’s useless. But hey, I got to practice using Ruby for some basic shell scripting tasks.

    Oh, right … the link



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